![]() ![]() Separately, if you want to go through a qualifying session to give you a better starting position in the race, it will last at least 15 minutes. If you want to take part in a practice session, which gives you time to get used to the track and tune your car, it will last for at least 30 minutes. I noticed early on that there isn’t any flexibility with the session lengths during career mode other than the race itself. The inclusion of the historic circuit layouts of Spa Francorchamps and Monza was great to see, taking players back to what it would have been raced in Formula 1 during the 1960s. 20 new tracks have been added to bring the overall total to 60, with over 130 individual layouts overall. What truly got me excited as a motorsport fan was the choice of circuits on offer, and that a lot of detail had been put into each one. The number of cars for each of the championships is impressive here, too, with 180 cars included in the game from recent Rallycross cars to the 1988 Ford Sierra Cosworth. There are five routes of championships, each with their top-tier competition featuring some licensed real-life series that motorsport enthusiasts will appreciate like the Renault Clio Cup, Pirelli World Challenge, and Ind圜ar. Although you can choose to start anywhere in the first few tiers, the top championships are unlocked through progression. While the first game had seven tiers with 16 series with fairly generic names, two of which were for two different karting championships, you will now have 29 different series to choose from. I can only praise the extra amount of variety that the developers have put into the styles of racing and the choices that you have to choose from compared to the first Project CARS. You also have manufacturer and invitational events that you unlock along the way which, like in F1 2017 and the Forza Motorsport series, help break up the regular championships that you undertake. The career mode works just like it did before, with six tiers of racing that you slowly make your way through. What’s in a name? This question must be circulating in the brains of the Slightly Mad Studios development team ad nauseam.Slightly Mad Studios does a lot right with Project CARS 2, its take on the racing genre that focuses on giving the player a realistic and challenging experience. The answer is quite a lot, as it transpires. Project CARS 3 was released at the end of August 2020 to cries of foul play and much derision. #Project cars 2 vs 3 full#Īn unedifying situation for a franchise that was once so full of promise. Now, I should state that my own opinion of the game isn’t favourable. The visuals were more 2010 than 2020, AI opponents inert and career progression that lacked engagement were amongst the afflictions. Not completely without merit, the core gameplay could be fun with a controller, drifting around corners with abandon. You also didn’t need to win races to progress, per se, but rather complete race objectives such as overtaking several cars or slipstreaming for a certain time period. In-race, you could earn bonus XP for sliding or earning ‘perfect corners’. This all reminded me of Driveclub’s unique twist on the accessible-racer genre.īut then, the objectives in that game were at least achievable, whereas some are simply daft in Project Cars 3. Plus, Driveclub looked incredible, and its cornering had a feeling of solidarity. Especially if you have tuned a vehicle, PCARS 3 can bounce around like a game of Buckaroo. Putting all these issues aside, though, the biggest beef with the game online seems to be that it’s not like Project CARS 2. People used it to race online in competitive clubs, don VR headsets and turn steering wheel peripherals. I’m okay with a new game by Slightly Mad using its MADNESS ENGINE to focus on controller gameplay. Trying to compete with the likes of Need for Speed, Burnout and DIRT 5 is a great idea. The team did that previously with the underrated Test Drive: Ferrari Racing Legends. ![]() However, if you’re going to do that, don’t call it a numbered title which the game-buying public would rightly assume directly follows on from the previous release. Really then, I think the main reason why Project CARS 3 is relatively unloved was failing to meet expectations set by the game‘s name. ![]() Those with sim-rigs were disappointed as the game isn’t suited to those setups at all. Worse, it annoyed those who backed the Project CARS project for over six years. The handling is one thing, but a direct sequel not having tyre wear or pitstops? Come on now, this should have been a spin-off.īelow are some names which I think would have diverted some of the heat:Ī name sets out the stall for a game. ![]()
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